Book Image

The C++ Workshop

By : Dale Green, Kurt Guntheroth, Shaun Ross Mitchell
Book Image

The C++ Workshop

By: Dale Green, Kurt Guntheroth, Shaun Ross Mitchell

Overview of this book

C++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs. The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime. Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks. By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.
Table of Contents (15 chapters)

Summary

The traditional way of informing a program about unexpected events is using an error return code from the function that detected the event. This way is fraught with risk because developers do not always remember to check return codes. Exceptions overcome this risk because an exception is either caught or it terminates the program.

The features of C++ exception handling are designed to process unexpected events during program execution.

A thrown exception unwinds the stack, calling the destructor of each variable in each scope as it is unwound. Using the RAII idiom, classes that own resources (such as dynamic variables, open file handles, mutexes, and so on) can release these resources. Because resources are released as the stack is unwound, it is safe to continue program execution after catching an exception.

A try/catch block can catch exceptions. The catch clauses can choose either to continue or halt program execution.

This is the end of the book, The C++ Workshop...