Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – the builder brush and our first cube


At the center of your empty level is a red wireframe cube. This is the builder brush. Think of it as a rubber stamp. Whatever shape and size it is, that's the shape and size of the geometry that you're going to stamp down.

  1. Select the builder brush, then click on the CSG : Add button.

  2. This stamps a cube down into the world, as shown in the following screenshot:

  3. If you move the builder brush out of the way, you see that the cube stays in the 2D views. It appears as a blue wireframe box.

  4. Now select the blue additive brush in one of the 2D views and move it to the side.

  5. The checkerboard cube didn't move with it. When you modify existing the CSG, unreal requires you to rebuild for a simple cube move, which is pretty fast. But when you've got a whole level roughed-out in CSG, you wouldn't want unreal to pause and re-calculate all the time. Click on Build Geometry for Current Level, towards the top-right of the screen. You'll get some warnings,...