Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Inventory system


If you have ever played any adventure or role-playing game, you are certainly familiar with a player inventory system. The inventory system is an essential element to these games and will be for ours also. Therefore, we will spend a little bit of time reviewing the features we need for our system. The following is a list of features we need for our inventory system:

  • Persistent: Mobile games are prone to being shut down or interrupted. Therefore, the inventory needs to maintain state between gaming sessions in a database or other methods of storage.

    Saving state should also be robust and quickly executed. For this, we could use a flat file or database. A flat file will generally be simpler to use, but a database is more robust and easily extensible.

    Note

    You could consider a flat file to be a database. In terms of our discussion, however, we will refer to database as an organized storage mechanism that supports a well-defined data definition and query language.

  • Cross platform...