Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Outstanding development tasks


Having completed development on the Foody Go demo, it will be helpful to review the outstanding tasks a developer may undertake to complete the game for commercial release. This exercise will certainly be beneficial for any new developers planning to release a full commercial game in the future.

You may have heard of the 80/20 rule, which states that it will take 20% effort to complete a task to 80%, and another 80% effort to complete the last 20%. This rule applies well to most tasks, but especially well to software and game development. If you consider that the demo game is 80% complete, it will therefore take another four times more effort (6 chapters of development * 4 = 24 chapters) to finish the entire game. This may seem like a huge amount of work considering everything that has been completed, but let's summarize by scene what items are outstanding:

  • Map scene:
    • Sound effects or music
    • Skybox with clouds and sun or night, depending on the time of day
    • Improved...