This scene will be another point where we want to mix the content of our alternate game world with the real world. Like the Catch scene, where our AR interaction was a game world on top of the real world, we will do something similar, but this time using a backdrop from Google Street View. We will also use real-world photos of the places within our markers in order to augment our game reality.
Let's get started by creating the new scene and putting the main base elements in place, as follows:
- Open up the
FoodyGo
project from where we left in the previous chapter. If you have jumped ahead, you will need to consult the section on restoring the project from the downloaded source code. - Type Ctrl + N (command + N on Mac) to create a new scene.
- Type Ctrl + S (command + S on Mac) to save the scene. Save the scene as
Places
. - Type Ctrl + Shift + N (command + shift + N on Mac) to create a new empty Game Object. Rename the object
PlacesScene
and reset the transform to zero. - Drag the
Main...