Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 15. Handling Data and Generating Random Numbers

We are making good progress. We have a rounded knowledge of both the Android UI options and the basics of Kotlin. In the previous few chapters, we started bringing these two areas together and we manipulated the UI, including some new widgets, using Kotlin code. However, while building the Note to self app, we have stumbled upon a couple of blanks in our knowledge. In this chapter, we will fill in the first of these blanks, and then, in the next chapter, we will use this new information to progress with the app. We currently have no way of managing large amounts of related data. Aside from declaring, initializing, and managing dozens, hundreds, or even thousands of properties or instances, how will we let the users of our app have more than one note? We will also take a quick diversion to learn about random numbers.

We will cover the following topics in this chapter:

  • Random numbers

  • Arrays

  • A simple array mini-app

  • A dynamic array mini-app

  • Ranges...