Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 17. Data Persistence and Sharing

In this chapter, we will look at a couple of different ways to save data to an Android device's permanent storage. Also, for the first time, we will add a second Activity instance to our app. It often makes sense when implementing a separate "screen", such as a "Settings" screen, in our app to do so in a new Activity instance. We could go to the trouble of hiding the original UI and then showing the new UI in the same Activity, as we did in Chapter 4, Getting Started with Layouts and Material Design, but this would quickly lead to confusing and error-prone code. So, we will see how to add another Activity instance and navigate the user between them.

In this chapter, we will do the following:

  • Learn about the Android Intent class to switch Activity instances and pass data between them

  • Create a very simple settings screen in a new Activity instance

  • Persist the settings screen data using the SharedPreferences class

  • Learn about JavaScript Object Notation (JSON...