Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 24. Design Patterns, Multiple Layouts, and Fragments

We have come a long way since the start, when we were just setting up Android Studio. Back then, we went through everything step by step, but as we have proceeded, we have tried to show you not just how to add x to y or feature A to app B, but to enable you to use what you have learned in your own way in order to bring your own ideas to life.

This chapter is more focused on your future apps than any other chapter in this book has been so far. We will look at a few features of Kotlin and Android that you can use as a framework or template to make even more exciting and complex apps while keeping the code manageable. Furthermore, I will suggest areas of further study that are barely touched on in this book, given its limited scope.

In this chapter, we will learn about the following:

  • Patterns and the model-view-controller

  • Android design guidelines

  • Getting started with real-world designs and handling multiple different devices

  • An introduction...