Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Throwing the ball


We now have a great-looking ice ball just in front of our walking monster. Time to get that ball in motion using the following steps to add the objects and scripts:

  1. Drag the DualTouchControls prefab from the Assets/Standard Assets/CrossPlatformInput/Prefabs folder in the Project window to the Hierarchy window.
  2. Rename the DualTouchControls object to Catch_UI in the Inspector window.
  3. Expand the new Catch_UI object and delete the TurnAndLookTouchpad and the Jump objects. When prompted to break the prefab, click on continue.
  4. Expand the MoveTouchpad object and delete the Text object by selecting it and pressing delete.
  5. Select the MoveTouchpad object and rename it ThrowTouchpad in the Inspector window.
  6. Open the Anchor Presets in the Rect Transform component, and select the stretch-stretch option in the bottom-right corner while holding the pivot and position keys. This will expand the overlay to fill the screen just as we did before for the free look camera.
  7. Select the Image component...