Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Exploring the palette – part 2, and more lambdas


Now that we have seen how lambdas and anonymous classes and interfaces work, specifically with RadioGroup and RadioButton, we can now continue exploring the palette and look at working with some more UI widgets.

The Switch widget

The Switch widget is just like a Button widget except that it has two fixed states that can be read and responded to.

An obvious use for the Switch widget is to show and hide something. Remember that in our Kotlin Meet UI app in Chapter 12, Connecting Our Kotlin to the UI and Nullability we used a Button to show and hide a TextView widget?

Each time we hid or showed the TextView widget, we changed the text property on the Button to make it evident what would happen if it was clicked on again. What might have been more intuitive for the user, and more straightforward for us as programmers, would have been to use a Switch widget, as illustrated in the following screenshot:

The following code assumes that we already have...