Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers

Adding an SD card holder

  1. (De)select All objects (A) and press Shift + H. Remember that Shift + H hides all but the selected object; however, as no objects are selected, all objects will be hidden to clear the way for what is to come. Add (Shift + A) a cube to the scene.

    It is interesting to note that the default cube created by blender is not a unit, that is to say, its sides are not all 1 mm. They are in fact 2 mm each. This makes the default cube less desirable for precise scaling. Fortunately, it is an easy thing to make this cube a unit cube; however, first its dimensions can be used to move it on to the XY plane easily. Only this time a trick will be employed to control how the cube scales in the future. Instead of moving the whole cube up, the individual points will be moved up in the Edit Mode so that the object's origin is left where it is.


    Object origin was a problem in the last project causing the object's axes to be skewed in relation to the world orientation. In that project...