Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers

Inspecting before print

  1. Select (right-click) the cube.

  2. Duplicate (Shift + D) it.

  3. Hide all but the duplicated cube (Shift + H).

  4. Boolean Union it with the BearSkin.

  5. Name this cube Finalfigure.

    Inspect the FinalFigure from all angles, particularly the side views, looking for unprintable areas that violate the 45 degree rule badly. In this case there is at least one area that stands out. The back of the head juts out like a shelf. That's going to cause problems. The tools to fix this part are already known.

  6. Before fixing this Apply the Boolean modifier.

  7. Enter Sculpt Mode using the combo box at the bottom of the 3D View panel.

  8. Use a wide brush (F) and a combination of the SculptDraw brush on subtract and smooth brush to reduce the back of the head until it is a better angle for printing.

Quad View (Ctrl + Alt + Q) may help here to quickly ensure the changes made here are as desired. The feet may also need to be sculpted for print.

While in sculpt mode the Smooth brush can be used to fix any other problem...