Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers

Modeling the case – bottom

  1. Select (right-click) the BoxExterior, Duplicate (Shift + D) it and rename the duplicate BoxBottom. Boolean Difference the BoxInterior and Difference the LidSpace from the BoxBottom.

  2. Like before, having a few other objects visible for reference will help with this step. Be sure that the BoxExterior, BoxInterior, BoxBottom and Spinner at least are all visible. Add (Shift + A) a cylinder. Make its Radius 2.4, its depth 5, and move it along the z axis -6. Name it BoxBottomPegHole.

  3. Add (Shift + A) another cylinder with Radius 6, Depth 3, and move it along the z axis -6. Name it BoxBottomPegHolder.

  4. Boolean Difference the BoxPegHole from the BoxBottomPegHolder. Then select (right-click) the BoxBottom and Boolean Union the BoxBottomPegHolder to it. Be careful to do these steps correctly or there may end up a big hole through the bottom of the BoxBottom.

    Make the Rack visible. As the rack slides up and down it is possible that it might wiggle left and right, getting in the...