Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers

Building a rack

There needs to be something inside the spinner that will flick the gear teeth to make the spinner spin. This will be accomplished with a part that will slide past the spinner with a finger sticking out to catch the gear teeth as it goes by. The spring attaches to this part and returns it to its resting position when released to catch the gear after spinning, and hold the numbers still. This piece could extend from the back of the spinner as a simple button that is pressed to accomplish the spin, but to make things more stylish this piece will curve around the bottom of the spinner box with a finger hole.

  1. Begin by revealing the SpringExtended and SpringCompressed objects created earlier and rotating (R) them 90 degrees around the x axis (X). Move (G) them about 23 along the x axis (X) and move (G) them again along the y axis until they are both resting against the bottom of the box. This doesn't have to be exact, it's just a guide for future building.

  2. Add (Shift + A) a cube...