Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers

Trimming more fat

There are extra parts of the model that won't be needed. The easiest thing to do will probably be to just trim away the excess.

  1. Enter Edit Mode (Tab).

  2. From the Front (Numpad 1) or Right view (Numpad 3), the Ortho view (Numpad 5) in the Wireframe view (Z), Border Select (B) all the points under the pedestal the lion is sitting on.

  3. Take special care to get all the points under the line. Zoom out if necessary.

  4. Delete (X) the selected Vertices.

    Cleaning up the back will be much easier if the model is lined up with the gridline of the XY plane, so line the model up using Rotate (R).

  5. Exit Edit Mode (Tab).

  6. View the model from the Top (Numpad 7).

  7. Rotate (R) the model until the pedestal lines up better with the gridlines.

  8. Now to do a little more trimming, switch back to Edit Mode (Tab).

  9. In the Wireframe view (Z), Border Select (B) the extra geometry behind the lion.

  10. Delete (X) those Vertices.

If there are any loose vertices left, clean them up by selecting (right-click) and deleting (X) them...