Add the Skin modifier to the mesh
It might not be immediately apparent, but now every stick has a 3-dimensional shape wrapped around it. To make the effect more apparent, use the Skin Resize (Ctrl + A) operator. This will be a temporary step to see the effect first:
The skin resize operator can alter each point independently so the shape does not have to be uniform.
Undo (Ctrl + Z) the previous operation back to a thin sticks all around.
Select (right-click) the vertex where the legs meet and Skin Resize (Ctrl + A) to make a nice big...