Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Leveling, Abilities, and Saving Progress

In the previous chapter, we covered how to create and apply equipment to the player, which when equipped, affects the stats of the player. In this chapter, we will allow the player to level up by setting up an experience system for each party member, allowing party members to gain experience from enemies when winning in combat. When each party member gains enough experience, they will level up and their stats will increase at each level that the party member has gained. We will also fix the combat damage settings so that attacks in combat will utilize character stats rather than hardcoded values. Once we have fixed the combat logic, we will then move on to creating an ability for our character that will be activated by gaining a level.

In this chapter, we will cover the following topics:

  • XP and Leveling source code

  • Data Table starting values

  • Displaying levels and experience in the pause menu

  • Applying the correct damage in combat

  • Setting up the...