Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Scripting and Data in Unreal

Now that we've got a design to work from, we can begin to develop the game.

Before we can do that, however, we'll be exploring the variety of ways in which we can work with game code and game data in the Unreal game engine.

This chapter will walk you through the steps necessary to get Unreal and Visual Studio installed, and to create a new Unreal Engine project. Additionally, you will learn how to create new C++ game code, work with Blueprints and Blueprint graphs, and work with custom data for your game. In this chapter, we will cover the following topics:

  • Downloading Unreal

  • Setting up Visual Studio for use with Unreal

  • Setting up a new Unreal project

  • Creating new C++ classes

  • Creating Blueprints and Blueprint graphs

  • Using Data Tables to import spreadsheet data