Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Equipment

In the previous chapter, we covered how to create useable items, populate them in a store controlled by an NPC, allow the player to buy items from the store, and use those items from their inventory. In this chapter, we will continue from where we left off by offering the player weapons and armor to equip themselves with.

We will cover the following topics in this chapter:

  • The weapons Data Table

  • Setting the weapon and equipment screen variables

  • Creating the weapon button

  • Revisiting the equipment screen

  • Setting the equipment screen Text Blocks

  • Correcting character stats when equipping