Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Exploration and Combat

We have a design for our game and an Unreal project set up for our game. It's now time to dive into the actual game code.

In this chapter, we'll be making a game character that moves around the world, defining our game data, and prototyping a basic combat system for the game. We will cover the following topics in this chapter:

  • Creating the player pawn

  • Defining characters, classes, and enemies

  • Keeping track of active party members

  • Creating a basic turn-based combat engine

  • Triggering a game over screen

This particular chapter is the most C++ heavy portion of the book, and provides the basic framework that the rest of the book is going to use. Because this chapter provides much of the backend of our game, the code in this chapter must work to completion before moving on to the rest of the content in the book. If you bought this book because you are a programmer looking for more background in creating a framework for an RPG, this chapter is for you! If you bought this...