To get started, we will need to create a new Character Blueprint class. Since we already have a location for characters, navigate to the character
folder located in your Content Browser under Content | Blueprints | Characters (create a new character
folder in content/blueprints
if one is not there already, just to stay more organized; you can even drag your FieldPlayer Blueprint into the character
folder if you'd like), and add a new character by clicking on Add New | Blueprint Class:
The Pick Parent Class window will pop up. This will allow you to pick a common parent class for your Blueprint class or create your own class:
UE4 has a lot of common classes built in, which have a lot of the frameworks of several different types of classes already built for us. One of those classes is Character which allows us to work with a common character framework for use with any type of character pawn we want. So, from this window, select Character.
Once you have selected...