Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the NPC Character Blueprint


To get started, we will need to create a new Character Blueprint class. Since we already have a location for characters, navigate to the character folder located in your Content Browser under Content | Blueprints | Characters (create a new character folder in content/blueprints if one is not there already, just to stay more organized; you can even drag your FieldPlayer Blueprint into the character folder if you'd like), and add a new character by clicking on Add New | Blueprint Class:

The Pick Parent Class window will pop up. This will allow you to pick a common parent class for your Blueprint class or create your own class:

UE4 has a lot of common classes built in, which have a lot of the frameworks of several different types of classes already built for us. One of those classes is Character which allows us to work with a common character framework for use with any type of character pawn we want. So, from this window, select Character.

Once you have selected...