At this point, we have created a basic combat engine for our game. We can now dive into out-of-combat operations such as the creation of a pause menu screen, where we will be able to view player stats and edit inventory.
In this chapter, we will create the first part of our menu system, which is to design and create a framework for a pause menu. We will cover the following topics in this chapter:
UMG pause screen initial setup
UMG background color
UMG text
UMG buttons
UMG inventory submenu
UMG equipment submenu
Key binding
Button programming