The last thing that we need to do is adding some logic to make sure that the base stats do not continue to climb if the equipment is chosen more than once from the equipment screen. To do this, we need to create two variables in the FieldPlayer Blueprint. One variable will be a Boolean that keeps track of whether the soldier has a weapon equipped. The other will be an integer to keep track of the soldier's base attack stat. These elements together will allow us to create the logic in our weapon button that prevents the attack stat from climbing every time we click on a weapon.
So, first navigate to the FieldPlayer Blueprint and create a Boolean called soldierWeaponEquipped. Then, create an integer called soldierbaseAtk:
We specify these stats to be of a specific character and weapon equipment because if your game has more characters in your party, along with both weapons and armor for each character, you will need to differentiate between all the...