Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

The item button framework


Before we link our items to the shop, we will first need to create a framework in which the items are placed in the shop. What we would like to do is create a button for each item that the shop owner sells but, in order to make the interface scalable in such a way that NPCs can hold different selectable items, it would be wise to create a Scroll Box framework that holds a single button with a default value for the item's text/description. We can then dynamically draw the button for as many items as the shop owner carries, as well as dynamically draw the text on each button.

To do this, we must first create a Widget Blueprint by navigating to Content | Blueprints | UI and call it Item:

Open Item. Since we are going to make the items clickable, we will program a button. To make the button, all that we will need is the button itself and text for the button; we will not need a Canvas Panel because we will eventually be adding this button to the Scroll Box of our shop...