Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating the FieldPlayer Booleans


Go to the Field Player by navigating to Content | Blueprints | Characters, and select FieldPlayer. Open FieldPlayer and navigate to Event Graph:

Here, we create a new variable under the Blueprint tab by navigating to +Add New | Variable. Next, we create a new inventoryScreen Boolean. Then, we need to make the variable public. This Boolean will be responsible for keeping true or false values, depending on whether the player is on the inventory screen. We may need more variables like these in the figure, but for now, we will just use this variable:

When you are finished creating the inventoryScreen variable, compile the Blueprint.