The last submenu we need to design is the equipment submenu. Since our submenu for equipment will be very similar to the submenu for inventory, the easiest way to start would be to navigate back to Content Browser, duplicate Pause_Inventory, and rename it as Pause_Equipment so that Pause_Equipment is a direct copy of Pause_Inventory. Next, open up Pause_Equipment.
We will be designing this screen in a similar way to the Inventory screen. We will still be using the Scroll Box to populate items (in this case, equipment). We will be mostly keeping the same stats for each character; we will continue utilizing the Back button that will eventually navigate back to the pause screen. Let us edit the differences. First, change the title of the screen from Inventory to Equipment and reposition it so that it is horizontally aligned to the middle of the screen:
Next, we will need to edit the character stats. We may have equipment in this game that when equipped, will change the...