Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Bridging Character Statistics

Now that we have a basic framework set up for our pause menu, we will now focus on the programming aspect of the pause menu.

In this chapter, you will learn how to link character statistics to the pause menu, as discussed in Chapter 4, Pause Menu Framework. By the end of this chapter, you will be able to link any other game statistics you would like to a UMG menu or submenu. We will cover the following topics in this chapter:

  • Getting character data

  • Getting player instances

  • Displaying stats