Now that we have a basic framework set up for our pause menu, we will now focus on the programming aspect of the pause menu.
In this chapter, you will learn how to link character statistics to the pause menu, as discussed in Chapter 4, Pause Menu Framework. By the end of this chapter, you will be able to link any other game statistics you would like to a UMG menu or submenu. We will cover the following topics in this chapter:
Getting character data
Getting player instances
Displaying stats