Book Image

Building an RPG with Unreal 4.x

By : Steve Santello
Book Image

Building an RPG with Unreal 4.x

By: Steve Santello

Overview of this book

Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.
Table of Contents (17 chapters)
Building an RPG with Unreal 4.x
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. NPCs and Dialog

By now, you already have a player character by default that interacts with battles on the field, but the game is in dire need of non-player characters (NPCs).

In this chapter, you will create an NPC that will act as an information hub and shop owner. Since we have not yet given useable items and equipment to the character, or a reason for the character to have gold, the next logical step is to create a shop owner who will play the role of an NPC by talking to the player and offering the player business transactions when the player decides to interact with the NPC.

We will cover the following topics in this chapter:

  • Creating the NPC Character Blueprint

  • Interacting with the NPC

  • Dialog box setup

  • Creating an NPC welcome box

  • Adding an NPC talk box