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Book Overview & Buying
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Table Of Contents
Mastering Cocos2d Cross-Platform Game Development
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This chapter is all about the different ways to present music and sound effects to the player of the game using Cocos2d, and why high-quality music and sound effects matter in a great game. Trust me, there's more to sound effects than just playing a sound file when an event happens. Otherwise, why would it have an entire chapter? Although there are a lot of users who play with the sound off on mobile devices, it's still an immersive part of some players' experience, so we have to pay close attention to not only the sounds we choose but also how they're implemented.
In this chapter, we will cover the following topics:
For the code up to this point, open the Chapter 4 project and the sound effects from the Sounds directory in the book's included files.
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