Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned various ways to polish your game and really focus on some subtle, but important, elements such as on/off buttons for sound and music, sliding between scenes, and the social sharing feature.

There's always something that can be tweaked and tuned to make it more polished. For example, if you wish to learn more about more traditional sprite animations, you can do so using CCAnimation. There's a great reference guide for this at http://www.cocos2d-swift.org/docs/api/Classes/CCAnimation.html.

Notice that as of now, we still haven't come up with a name for the game. Although the name is something that all users will see and familiarize themselves with, it's not important for the development of the game, which is why it's coming last.