Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
About the Author
About the Reviewers


In this chapter, you learned how to do a variety of things, from making a score table and previewing the next move, to making use of Bézier curves and creating unit streamers.

Remember, if you ever need to come back to this chapter (or any other for that matter), don't hesitate to do so. The code was built with a copy-paste mindset, so it can be adapted for any project without much reworking (if it is required at all).

In the next chapter, we will enhance this game, which used only programmer art until now, so that it looks like something a team of 20 people spent months developing.