Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Reaching Our Destination

This chapter will be pretty light compared to the last few, as this game is ready to be finalized for release by now. We'll be going over some steps of finalization within the project, as well as stuff to do within iTunes Connect before you submit the game to be reviewed by Apple. Specifically, we'll cover the following topics in this relatively short chapter:

  • Adding a default image

  • Icons

  • Analytics

  • Preparing the App on iTunes Connect

  • Releasing the game and steps after it

For this chapter, we'll be using the Chapter 7 project, as it has some bug fixes as well as some other polish elements added. It's recommended that you open this project before continuing.

Tip

At the time of writing this book, Cocos2d version 3.4 does not support native iPhone 6 or 6 Plus. So unfortunately, the art will look blurry as Apple scales up the iPhone 5 screen to match the iPhone 6 or 6 Plus resolutions. If you're determined to make native resolutions work, you can refer to a thread...