Book Image

Mastering Cocos2d Game Development

By : Alex Ogorek
Book Image

Mastering Cocos2d Game Development

By: Alex Ogorek

Overview of this book

Table of Contents (15 chapters)
Mastering Cocos2d Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Depth perception via device tilting


Something that can increase the cool factor of your game without really changing the game is a depth-perception-like feel when the user tilts the device. This can be seen in games such as Shadowmatic and Jump! Chump!, the checklist Wunderlist, or a lock screen background image with Perspective Zoom set to On. Although it's subtle, it can make your game feel a lot more polished and increase user engagement, as it's just one more thing they'll find cool or interesting about the game.

Tip

As a reminder, you cannot make use of device tilting/accelerometer in the simulator. It must be done on a physical device.

Here is Shadowmatic game's tilt effect seen on the menu. As you can see, it's a three-dimensional object, and the camera rotates around the object, as well as the shadows.

The first one is as follows:

The second one is as follows:

The following is Jump! Chump! game's tilt effect seen in the game, where you can see the shadows of the main characters and enemies...