Book Image

Android Game Programming by Example

By : John Horton
Book Image

Android Game Programming by Example

By: John Horton

Overview of this book

Table of Contents (18 chapters)
Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Platformer – Guns, Life, Money, and the Enemy
Index

Summary


Our game is steadily coming together. At this stage, we can build a huge level design in LevelCave and go running and jumping all over the place. However, we will save to postpone trying to make the game playable until we have added a load more neat features.

These neat features will include a machine gun, which can be upgraded through collectible pickups and some enemies that Bob can shoot at. We will get going with that in the next chapter.