Book Image

Extending Unity with Editor Scripting

Book Image

Extending Unity with Editor Scripting

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. Getting Started with Editor Scripting

Unity is a powerful engine that enables creative people like you to build video games in different platforms.

After developing a few projects on it, you will realize that each of these could have been a better experience if you'd had a tool at that time to help you in the creation of content for your video game or in the automation of all those manual repetitive tasks that always end up generating a problem at the worst moment just because of Murphy's Law.

To create tools based on your video game requirements, Unity provides an editor scripting API to do it in a quick and fully integrated way. However, the documentation available for building such tools by yourself is not the best.

The main aim of this book is to give you a tour of some of the most important topics about editor scripting . We are going to explore its API when at the same time we implement custom tools to improve the development workflow in Run & Jump, a 2D platformer video game.

In this chapter, we will cover the following topics:

  • Basics of editor scripting

  • Run & Jump presentation and definition of the scope of the custom tools