In the earlier chapters, we reviewed the basics of editor scripting and now you know the basics to create your own tools in Unity.
As soon you develop a tool, you will realize that this can be reused in one of your other projects or used by somebody else. For this reason, we will explore three different approaches to distributing your tools, including the process of publishing content in the Unity Asset store.
In this chapter, we will cover the following topics:
Unity packages
Git submodules
Publishing and selling content in the Asset store