Book Image

Extending Unity with Editor Scripting

Book Image

Extending Unity with Editor Scripting

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Overview


Nowadays, the life cycle of a video game project requires constants updates. In the past, as soon the video game was released, there was no scope for improvising or fixing bugs, but now developers have the opportunity to improve the game play or fix bugs by making new releases.

Before having a release candidate, it is important to create and share builds of the video game as it allows team members and testers to give you feedback on different topics that will affect the quality of the final result.

You may notice that the build creation process is something that repeats over and over, so it is natural to think of ways to automate this.

Defining the chapter goals

In this chapter, we will cover a few possible improvements for a build pipeline, enabling the reader to extrapolate and adapt all that they have learned to their own project.

The goals here are as follows:

  • Allowing direct creation of builds

  • Using external scripts to enhance the pipeline capabilities

  • Integrating AppBlade for the...