Book Image

Extending Unity with Editor Scripting

By : Angelo Tadres, Angelo R Tadres Bustamante
Book Image

Extending Unity with Editor Scripting

By: Angelo Tadres, Angelo R Tadres Bustamante

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
About the Author
About the Reviewers

About the Reviewers

J. Alberto Gandullo Avila graduated from the University of Seville after a 5-year course in computer science (BA/MA). After this, he worked in Seville as a software developer in the field of enterprise management tools for more than 3 years. However, he always liked other fields such as computer graphics and mobile software more, so he began to self-train in the development of mobile apps and mobile games, specifically in the new technology of augmented reality; this was his first contact with the Unity game engine. Thanks to his proficiency in this field, in 2013, he was hired in London (UK) by a small start-up dedicated to the development of educational video games for mobile devices based on augmented reality. At this stage, he became an expert in developing games using technologies such as C# and Unity. After one and a half years in London, Alberto was hired in Bangkok (Thailand) by a company dedicated to developing F2P games for mobile devices.

Jeremy Jones is a game developer who graduated from Neumont University and has a passion for making robust systems within games. He has created many games and several tools in his own game engine and Unity. In his free time, he likes to go hiking, work out, and draw road designs.

Noah Johnson is a technical artist currently working at InContext Solutions. He specializes in pipeline tools and extensions between Unity, Maya, and standalone Python apps. He teaches game engine scripting courses as an adjunct professor at Columbia College Chicago and is currently working on an independent Unreal 4 horror game project. His background in game system scripting and 3D asset creation has dovetailed into a skill set that focuses on tools that make content creation simpler and easier to iterate.

Fernando Matarrubia is a passionate traveler and game maker. He completed his bachelor's degree in computer engineering, for which he was required to travel between three cities and two countries. After that, he got a master's degree in video game development from the Complutense University of Madrid. He has been working with Unity for almost 6 years and loves to create fun pieces of entertainment. He has participated in several titles for platforms such as PS3, PC, Mac, and mobile devices.

Fernando is currently living with his wife and working as a software engineer in the San Francisco Bay Area.

Hugo Ruivo is a self-taught game programmer, who is currently making games for both the mobile and desktop platforms. Alongside games, he also creates tools that help him and his team in the making of their products. He even launched one of his own tools for Unity 3D on the marketplace, Achievement Service Manager.

Ever since he found out how games were made, he couldn't stop learning about the many disciplines of game development, trying to make his own engine, learning new frameworks and technologies, and specializing in some of the best game engines in the industry, such as Unity 3D and UE4.

Eric Spevacek, once an independent developer in Chicago, is now an industry technical artist based out of Southern California. His holistic approach to game development and independent experience have helped guide and shape his work in tool development. At work, he is responsible for the creation and maintenance of content creation tools with an emphasis on user experience and streamlined modern workflows. The current trends of accessible commercial game engines and their long-term impact on the industry excite him.