Book Image

Extending Unity with Editor Scripting

Book Image

Extending Unity with Editor Scripting

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Improving the Build Pipeline

Creating builds of your video game in Unity is easy, you just have to select the platform you want to target and then press a button. However, if you want to add some ad hoc features to your project necessities, you can customize this process.

We will experiment with upgrades to the build pipeline covering the basics, so you can use this as a starting point for your own projects later.

In this chapter, we will cover the following topics:

  • Using Git

  • The BuildPipeline class

  • EditorPrefs

  • Executing external scripts

  • Using AppBlade