Creating builds of your video game in Unity is easy, you just have to select the platform you want to target and then press a button. However, if you want to add some ad hoc features to your project necessities, you can customize this process.
We will experiment with upgrades to the build pipeline covering the basics, so you can use this as a starting point for your own projects later.
In this chapter, we will cover the following topics:
Using Git
The BuildPipeline class
EditorPrefs
Executing external scripts
Using AppBlade