Book Image

Extending Unity with Editor Scripting

Book Image

Extending Unity with Editor Scripting

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to customize the look and feel of our custom tools using GUIStyle and GUISkin instances.

For a specific item, it is good to use a GUIStyle instance to modify how a GUI component is rendered, but if you want something more scalable and less tight to your code, a GUISkin will be a better option.

With this chapter, we have finished our Level Creator Tool and now we are ready to move to other challenges related to improving the development workflow of Run & Jump.

In the next chapter, we are going to explore the use of Scriptable Objects.