In this chapter, you learned how to customize the look and feel of our custom tools using
For a specific item, it is good to use a
GUIStyle instance to modify how a GUI component is rendered, but if you want something more scalable and less tight to your code, a
GUISkin will be a better option.
With this chapter, we have finished our Level Creator Tool and now we are ready to move to other challenges related to improving the development workflow of Run & Jump.
In the next chapter, we are going to explore the use of Scriptable Objects.