In this chapter, we worked on customizing the build pipeline for Run & Jump. We are now able to create builds for specific platforms, trigger several builds in sequence, and add information to the builds to make it easier to match with a commit in Git.
The example covered here was small but it is possible to extrapolate in order to have something better that matches with the reality of your own project.
Using external scripts in Unity allows you to have the flexibility to interact with other tools, at least the ones that allow you to use command lines to do stuff.
In the next chapter, we will talk about how to distribute your custom tools.