Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Building the level!


UE provides a very in-depth and multi-use editor. From this editor, developers are able to create amazing and high-detail levels, the combination of editor tools present in UE4 creates a developer environment where the most limiting factor is the imagination! For the scope of this chapter, we will be using a limited tool set of the editor to act as an introduction to building levels with UE4. Each of the game projects you will create during the course of this book will require a new approach to building levels. This chapter will teach you the fundamentals of level creation and manipulation while teaching you some tricks to make position world geometry a breeze. We are going to take the default level arrangement from this:

To a more realized gameplay level, like this:

For this process, we are going to be creating a new level. To do this navigate to File | New Level and select the option default. Save this level as Barrel_Hopper_Map.

Camera tips and tricks

It's time for us...