Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a custom decorator using blueprint


We should add one more decorator to the parent selector node before we continue. Even though there is an acceptance radius that we specified on the AIMoveTo node within the BMMoveTo task, we should add a decorator that will only call this event if the AI is outside a certain range to the player. Unfortunately, this check does not already exist so we have to again create our own. We can do this by clicking the New Decorator button in the BT editor. This will generate a blueprint decorator and open the blueprint editor. Be sure to rename this decorator to BMCloseEnough.

The editor for tasks, services, and decorators is all the same. However, this time we are going to be overriding a different function. This time we need to override PerformConditionCheck. Unlike EventReceiveExecute, this function has a return type. As all decorators need to report success or failure, this function returns a boolean that represents just that.

The purpose of this decorator...