Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Rendering in UE4


Rendering when used in video games terms means the drawing of the various elements within a scene to produce a final image that is the game in its current visual state. We do this every frame, hopefully at 60 frames per second, to create smooth and immersive game worlds within which players can engage and explore. Unreal Engine 4 features one of the most robust and modern rendering engines that can be found in today's game development platforms. The rendering system is an all-new, DirectX 11 pipeline that includes deferred shading, global illumination, and many more interesting features.

It is with this rendering engine that you can tap into the powerhouse of Unreal and create game titles with visuals at the highest end of quality and technology. The next section of this chapter will detail how we can tap into the Unreal Engine rendering systems with ease and usability via the UE4 material system.