Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


We implemented a rudimentary endless runner! Compile the changes we just made and run the game! You be pushed back by obstacles and you will be able to pick up coins! We will continue developing bounty dash in the next chapter as it is far from finished at the moment. We are yet to add in sound effects, fog, so we can't see our objects popping in, particle effects, respawning logic for the character and don't forget the invisible wall of death!

Congratulations on making it this far through the book. We are almost half way through our journey with Unreal Engine 4! In this chapter, we learned many important C++ techniques such as getting world data within objects and reading component data from objects. We wrote our very first C++ character, and in doing, so we learned how to tie the different layers of UE together with the use of polymorphism, UClasses, and template functions! We will be learning even more about Unreal and C++ in the next chapter when we finish Bounty Dash and add...