Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 7. Boss Mode Activated – Unreal Robots

So far we have conquered the basics of UE. We have learnt how to navigate and utilize the engine's extensive editor set. We have used Blueprint to create a platforming mini-game complete with particle effects, sound, and hilarious ragdoll effects. We have thrown down with C++, making an endless runner purely implemented with our own custom C++ objects, while utilizing destructible meshes and the UE4 plugin system. Now it is time to step it up a notch and embark on our journey with Unreal's AI and Rendering systems. These systems personify the harmony between the UE4 editors and a user-created C++ backend. We will be leveraging the knowledge gained in previous chapters to fully utilize this very powerful system so we may create our third game project, Boss Mode!

During this chapter we are going to be establishing the core functionality and creating the base objects for Boss Mode. We will be creating an AI-controlled character that will represent...