We are done! Congratulations! You have finished your first Unreal Engine By Example project. You have gone from creating a small empty scene with a simple flaming sphere to a fully-fledged mini-game! Over the course of this chapter, you learnt about event dispatchers and how to tidy up your code graph using logical flow nodes. You have been introduced to the animation and sound toolsets provided by UE4, and you have added a HUD to the Barrel Hopper project. You are progressing well.
In the next chapter we are going to begin our journey by covering the fundamentals of using C++ and UE4. I look forward to guiding you through your first C++ Unreal Engine project!