Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


We are done! Congratulations! You have finished your first Unreal Engine By Example project. You have gone from creating a small empty scene with a simple flaming sphere to a fully-fledged mini-game! Over the course of this chapter, you learnt about event dispatchers and how to tidy up your code graph using logical flow nodes. You have been introduced to the animation and sound toolsets provided by UE4, and you have added a HUD to the Barrel Hopper project. You are progressing well.

In the next chapter we are going to begin our journey by covering the fundamentals of using C++ and UE4. I look forward to guiding you through your first C++ Unreal Engine project!