Book Image

Unreal Engine 4.X By Example

By : Benjamin Carnall
Book Image

Unreal Engine 4.X By Example

By: Benjamin Carnall

Overview of this book

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.
Table of Contents (17 chapters)
Unreal Engine 4.X By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating the interactions between the world objects


Finally, we have created the game world for BountyDash! Now, it is time to make it all interact with one another. We have already done this somewhat by having the coin adjust height when it is spawned on top of an obstacle object. We must scrutinize how we are going to interact with the player when it runs into the objects around him. First, let's detail how the player is going to be colliding with the obstacles.

Pushing the Character

When the player runs into a rock, we want the player avatar to be pushed back into the game world down the x-axis. This will be quite simple to implement; we can introduce the same offset backwards to the player that we do for all the other objects if he is currently colliding with a rock obstacle! This is very easily done. Navigate to the BountyDashCharacter.cpp in code; we are going to be defining the collision function.

ABountyDashCharacter Collision functions

The first collision function we will be defining...