Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
Section 1: Programming Foundations and C#
Section 2: Scripting Game Mechanics in Unity
Section 3: Leveling Up Your C# Code
Section 1: Programming Foundations and C#

This section will introduce you to the Unity development environment, the fundamentals of programming, and the C# language from the ground up. By the end of this section, you'll know your way around Unity and have the foundational knowledge necessary to start creating a simple game.

The following chapters will be covered in this section:

  • Chapter 1, Getting to Know Your Environment
  • Chapter 2, The Building Blocks of Programming
  • Chapter 3, Diving into Variables, Types, and Methods
  • Chapter 4, Control Flow and Collection Types
  • Chapter 5, Working with Classes, Structs, and OOP