Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code
Control Flow and Collection Types

One of a computer's central duties is controlling what happens when certain conditions are met. When you click on a folder, you expect it to open; when you type on the keyboard, you expect the text to mirror your keystrokes. Writing code for applications or games is no different, they both need to behave in a certain way in one state, and in another when conditions change. In programming terms, this is called control flow, which is apt because it's literally controlling the flow of code execution across different scenarios.

In addition to working with control statements, we'll be taking a hands-on look at collection data types. Collections are a category of types that allow multiple values, and groupings of values, to be stored in a single variable. These go hand in hand with many of the control-flow scenarios you'll commonly run into, so it's natural that we...